Filigree Sylex isn’t a bad option but is omega slow so I don’t care much for it. Invoke being 5 mana (sometimes 4) is just so expensive and stealing a small dude is decent enough and late game its better. ![]() These are the cards I’m talking about when I say a proactive instant or sorcery. You want access to 1-2 copies of blue suns. Sometimes we just need to untap and March does it all to get us there. ![]() If I had more copies of that card I could have won more games and board stalls against the go wide aggro. I would also play at least 3 March of swirling mist. Needle hits skrelv, utility lands, eiganjo out of legends, hearse, and walkers. There seem to be two camps of hearse vs needle and I think needle is just better to hedge because the mirror is about flow and keeping threats on board. Sure it plays around hearse but they don’t always have it and you SHOULD be playing needles. It gets killed by the removal grixis pivoted to and most aggro decks bring in (destroy evil, annex sentry, annoint with affliction etc). It’s too slow, and we can’t pitch our relevant cards to grow it really. The sideboard juking I played was 4 shredder sb and the card stank all weekend. I was on 3 tide but only 2 witness protection and i needed more, and less tide. These cards are 4 full witness protection and 1-2 consuming tide. You end up getting a djinn or some terrors down but draw counterspells when you need cards that do more to affect what’s already on the ground. Fading hope is an all star but it’s temporary (as most situational removal in blue is) so we need some real solutions to what’s happening. One of the issues the deck had was being too reactive and not proactive enough with our instant and sorceries to impact the board state against decks like toxic, legends, red and soldiers. Spell pierce I cut completely maindeck, the format is grindy and solid players with open lists will play around it at the rc. Multiple times in the weekend one flow won me the game most likely but chaining thirsts didn’t. With that being said I think you want to be on at least 3 flow maindeck or just the full 4. Whether you want to do 4 delver 1 terror 4 djinn or some config is up to you - delver isn’t looking so hot into all the aggro tho and terror does look better here despite needing setup. I was on 4 djinn 4 terror which I think is fine. My thoughts on the deck: The Japanese player Naito probably came to some conclusions about the deck which I did and why he ran what he ran before all the aggro and toxic popped off… There’s too much for it to have to accomplish which leads me into… My sb for the weekend was 2 witness prot, 3 consuming tide, 1 negate, 1 shore up, 4 shredder, 2 needle, 2 stroke and def was not polished and the plan of shredder vs aggro was no beuno. Went 6-2 with mono U day1, won my first match to 7-2 day 2 and crumbled like a house of cards to all the aggro at the top of the Swiss bracket to a 7-6 41st finish >_<. Just finished the weekend at the RC in Vancouver. If you're looking for content/guides to help, unfortunately I don't recall too many in Standard atm since it's not exactly a popular choice in the meta for the reasons described, but I think Reid Duke and Yellowhat played it recently on stream so maybe you can check the VODs and pick something up there. It's still going to have some hiccups against things like RDW and UW Soldiers pretty much no matter what you do just from the sheer nature of the archetype's playstyle and weaknesses. I'm no Mono U expert, so I can't say what's right or wrong in that department, but something to keep in mind if you're not exactly confident with your 15 and want to experiment with something else before your Regionals.īeyond that, and again, I'm no expert here, but Mono U isn't particularly sideboard dependent. I think the main sideboard difference was theirs didn't have Masticores or Bankbusters, but instead 4 Witness Protections. ![]() A list was brought up from a recent Japanese tournament win from Mono U that didn't look too dissimilar from yours (except theirs had Delvers). The Lord of the Rings: Tales of Middle-Earthĭiscover the best Magic: The Gathering Arena Standard decks and archetypes that the players are using to climb the ranked ladder and win tournaments.There was almost an identical thread about exactly this in this sub maybe a week or so ago IIRC.
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